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.+ Credit |
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....- 2023 Smithsonian National Museum of Asian Art on a series of interactive experiences,3D Technical CGI , UNIT9 |
....- 2022 HBO: His Dark Materials, TV Series, CG Artist, Raynault VFX. ( IMDB ) |
....- 2021-2022 Marvel Studios' THOR:Love and Thunder, Movie CG Artist, Raynault VFX. ( IMDB ) |
....- 2022 Coca-Cola Tomorrowworld, AR Experience, 3D Technical CGI , UNIT9 |
....- 2022 Vodafone's Wimbledon Walk of Champions, VR Experience, 3D CGI Production, UNIT9 |
....- 2022 7-Eleven, Model 711 Live Action Animation, 3D CG Product Design and Modelling, Happy Finish |
....- 2021 Lotus All-new sports car: Emira AR experience, realtime 3D models production, UNIT9 |
....- 2021 Lotus Goodwood Festival of Speed, Lotus Aeroad Tensegrity Structure, AR experience, realtime 3D models production, UNIT9 |
....- 2021 Lotus Elise FE Sport 240, AR experience, realtime 3D models production, UNIT9 |
....- 2021 Riot Games, Sentinels Outpost, League of Legends: Wild Rift, AR experience, realtime 3D models and 360 render production, UNIT9 |
....- 2021 Roche Eye AI, AR experience,Roche Eye travel systems,3D 360 production, UNIT9 |
....- 2021 Ralph Lauren Virtual AR experience for RLStirrup Eyewear Collection, Studio ANRK |
....- 2021 NIKE Vapormax AR experience, realtime 3D models production, UNIT9 |
....- 2021 PEPSI BEAT RUNNER, AR experience, realtime 3D characters models production, UNIT9 |
....- 2020 Ralph Lauren Ribbon AR experience, Early 3d ribbon animation development, Studio ANRK |
....- 2020 FORD Mustang Mach1 AR experience, realtime 3D models production, PBR texturing, Developed by Happy Finish Ltd. |
....- MTV EMA 2020 Awards, Virtual stage Concept refinement and realtime models production, Art Director:Christopher Pearson, Director: David Bajt, London Bild Studios |
....- Dalla Corte, Espresso Machine, Dalla Corte Zero, High End Coffee Machine Product CGI: 3D Lighting, Texturing and Rendering, NUCCO BRAiN |
....- Masterpiece: Beyond the Painted Surface: Nighthawks, Created 3D scene and characters to match Edward Hopper's 1942 Oil Painting. Bild Studios ( Link ) |
....- Ralph Lauren Corporation, AR Production for the real-time 3D Interior environment creation, UNIT9 |
....- Microsoft Hololens 2.| Commercial Demo, 3D Production, High resolution realtime 3D modelling, PBR texturing, developed by Happy Finish Ltd. |
....- Chelsea Jersey AR, High resolution Jersey Fabric modelling and PBR 8k texturing, LE Polish Bureau |
....- Observation, Space Station Exterior/Interior Concept Art and in-game 3D asset modelling,PBR texturing for PC/PS4, NoCode studio (More details from PC Gamer or visit Here to buy ) |
....- Bentley EXP 100 GT, 3D High Precision Modeling and PBR Texturing for EXP 100 GT Exterior and Interior 1:1 Scale AR |
......augmented reality production was created especially to celebrate 100 years of Bentley Motors and a look towards the future, UNIT9
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....- Bentley EXP 100 GT, 3D Lowpoly Modeling and PBR Texturing for 3D WebGL Concept Car, UNIT9 |
....- OnePlus: Crackables, 3d Modeling for Chatbot , Digital Mobile Games, UNIT9 |
....- JFK Moonshot for 50th anniversary of the Apollo 11 moon landing, JFK Presidential Library and Museum, USA |
......3D asset modelling and PBR texturing for SaturnV all stages sections Rocket,Lunar Modules,Tower,Launch Complex and Spacesuit,UNIT9. |
....- Emaar Dubai Creek Harbour Mall:Retail Event 2018, Mall AR 3D CG modeling,texturing,animation and realtime Unity produciton,UNIT9. |
....- Gymshark AR, Animation Concept and realtime production, Happy Finish Ltd. |
....- London Selfridges VR 3D production 2018, Main buildings CG and London streets CG models and textures creation With Unity, Happy Finish Ltd. |
....- DeadStick - Bush Flight Simulator, Concept Art and real-time 3d models for Aircrafts exterior and interior, Props, Terrain and Sets, Remex Software.( Link ) |
....- SONY VR Title, Project Morpheus: RIGS - Mech Design Concept |
....- London Cheil Samsung Science Museum AR, Realistic NASA Spacesuit Modelling, Texturing for Unity Engine, UNIT9. |
....- London Cheil Samsung Science Museum AR, NASA ISS Modelling, Texturing for Unity Engine, UNIT9. |
....- NIKE City Fast,The Game, RealisticCharacters Modelling, Texturing for Unity Engine, UNIT9. |
....- NIKE SuperCharge AR, High resolution realistic 3D AR content for Unity Engine,UNIT9. |
....- Animal Crackers Movie( It was officially released on Netflix on July 24, 2020) - Product Design ( IMDB link) |
....- HoloLens Games - Smurfs: The Lost Village, 3D modelling and texturing for the characters, set, props.UNIT9. |
....- Published a Children Book:Kid SuperEgg: The Duck Town on Fire ,Amazon Kindle, Web Page Link Here |
....- Published An Animated Children iBook:SuperEgg: Forest on iTunes, Web Page Link Here |
....- Published An Animated Children iBook:SuperEgg: Hide and Seek on iTunes, Web Page Link Here |
....- Published a Comic:Membrane, Web Page Link Here |
....- Project Apollo, 3D previz concept for VR realtime content,Future Visual. |
....- Listed as 100 Incredible artists in International CG magazine:3D Artist Issue 100. |
....- Published a graphic novel:BPI, Web Page Link Here |
....- Infinitesimals: Mech Design and realtime meshes making for Unreal engine, Cubit Studios. |
....- Short Film: Nothing Safe with Director: Marc Leidy, Concept and 3D Art, Lightdog Films. |
....- DTG Flight School and Simulator for Microsoft studio Dovetail,Created high resolution 3D models for realistic aircraft,Skyhood Games. |
....- Train Simulation for Dovetail, 3D realistic trains in-game Art ,Skyhood Games. |
....- An Architecture Interior Design Project with Film Director Bruton Jones. |
....- An unannounced Neill Blomkamp film project, Concept Art, TCF Vancouver Productions. |
....- An unannounced Game project for PlayStation4 ,Concept Art, Wish Studios, |
....- An unannounced Game project,Concept and 3D content for Unreal Engine,RONIN APPLIED SCIENCES Ltd., |
....- Star Citizen - Spaceship Art and Design, Cloud Imperium Games. |
....- Alien Isolation - Environment & spaceships Concept and 3D Art, SEGA, The Creative Assembly. |
....- TotalWar Shogun 2- Additional Art, SEGA, The Creative Assembly. |
....- TotalWar Napoleon - Environment Art, SEGA, The Creative Assembly. |
....- An unannounced PlayStation3 project - Environment Art, NCsoft Europe. |
....- Won a 3DTOTAL Excellence Award, Airship Station. |
....- DISNEY G-Force PlayStation2 and Wii - Environment Art, Eurocom. |
....- An unannounced PlayStation3 SONY project - Environment Art, Eurocom. |
....- NIKE Website 3D Graphic Design, W+K ( Wieden + Kennedy ), |
....- TV Animation, Emperor, 3D Art, BlueDream studios. |
....- TV Cartoon, The Astonish Factory, 3D Art, BlueDream studios. |
....- TV Cartoon, Balloonastic, 3D Art, BlueDream studios. |
....- Comics:Dreamland Chronicles Issue7, 3D Environment Art, BlueDream studios. |
....- TV Advertisment, 3D Art, PiXABLE studios. |
....- SONY Movie Clips, 3D CG City Art, Siam Studios. |
....- Online Games Developing, 3D Art, Quest Online, Inc. |
....- Magazine Illustration, Publisher RHYTHMS Monthly. |
....- Sci-fi Novels Illustration, Publisher Fantasy Foundation. |
....- Sci-fi Novels Illustration, Publisher Wisknow. |
....- Sci-fi Novels Illustration, Publisher Owl Publishing House. |
....- XBox Games Developing, 3D Art, Rava Inc. |
....- Illustration, Publisher GrandTech C.G. Systems Inc. |
....- Illustration, Publisher Gaeabooks . |
....- Won A CG Talk AWARD,The Fantastic Toy. |
....- RPG PC Game Open Animation Production, WINKING Entertainment Corporation. |
....- Comics:Dreamland Chronicles Issue 1 ~ 6, 2D Concept and 3D Environment Art, BlueDream studios. |
....- RPG PC Game:New Yi tian tu long ji, Environment Art, Lead Artist, Soft-World International Corporation. |
....- RPG PC Game:The Seventh Seal, 3D Animation, Soft-World International Corporation. |
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.+ Case Gallery |
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....- Space Architecture Concept Study: Asimov Spaceport here.( Link ) |
....- Sci-fi PC\ PlayStation4 Game: Observation, Concept and in-game assets, check here.( Link ) |
....- 360VR Case Study: Brighton West Pier, check here.( Link ) |
....- 360VR Case Study:Rolls-Royce, First-Class Airliner Cabins, check here.( Link ) |
....- 360VR Case Study:Mazinger Lab: Who is coding?.( Link ) |
....- CG Case Study:Mazinger, it is still working in progress, check here.( Link ) |
....- CG Case :FoGuangShan AR, check here.( Link ) |
....- 360VR Case Study: Apple Car, check here.( Link ) |
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.+ General Gallery |
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..- Concept, Design,Illustration and real-time models please visit here ..→..| ...Digital.....| |
..- Animation and Cartoon please visit here ..→..|| ... Animation ..| ..| |
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.+ Services |
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.- 360VR Dedign / Render - |
....Services can start from concept stage or take the current models to final render stage. |
....+ Architecture |
....+ Automobiles |
....+ Advertising |
....+ Graphic Books |
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.- Game / Film Concept & Design - |
...With over 15 years design and production experience in games, films and entertainment Industries. |
....Passion to deliver best quality concept, design and digital 3D contents for Film, Game,VR and Architecture Visualize. |
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.- Hard Surface Modeling - |
....For Mech, Robot, Aircraft, Ship, Spaceship, Car and any cool Machines. |
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.- Realtime Models for VR, AR and Games- |
....In-game realtime models for Unity or Unreal game Engine with PBR textures completetion.Textures are created by Substance Designer,Substance Painter, DDO, Marmoset3. |
....Final delivery by sending Unity Package or Unreal Project. |
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.- Texturing - |
....Using Substance Designer,Substance Painter, DDO, Marmoset3 and Photoshop to texture models.Final delivery by sending Unity Package,Unreal Project or other 3d format. |
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.- Illustration - |
....Detailed illustration for magazines, advertisement or science purpose. |
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.+ Contact |
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....E-mail: stefanotsai@hotmail.com |
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.+ Social |
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.+ Press and Interview |
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....- Sci-fi spaceship Image was published on 3DWorld Issue105, Page12. |
....- Sci-fi spaceship Image was posted on 3dTotal's Top 100 Images of 2008. |
....- Making of tutorial for ''Steamsuit'' was published on INCG magazine Issue7, Page70 - 75. |
....- 3DArtist International CG magazine Interviewed StefanoTsai was published on Issue57, Page110-111. |
....- The Gallery of '' Factory of Enforcement Vehicles'' was published on 3DArtist magazine Issue57, Page54. |
....- Making of tutorial for '' Videogame Environments ''was published on 3DArtist magazine Issue59, Page62-67. |
....- StefanoTsai art was featured on Kotaku Art Gallery , Click link here. |
....- Making of tutorial for ''Comic's making diary'' was published on INCG magazine Issue16, Page10 - 11. |
....- Making of tutorial for ''Comic's making diary'' was published on INCG magazine Issue17, Page12 - 21. |
....- 3D World International CG Magazine interviewed StefanoTsai to give some tips about how to build sci-fi robots on Issue175. |
....- Making of tutorial for ''Comic's making diary'' was published on INCG magazine Issue18, Page14 - 21. |
....- Engineering Magazine:Desktop Engineering used one of StefanoTsai image as an example for realistic rendering. |
....- Making of tutorial for '' Tutorial of Build fantasy vehicles ''was published on 3DArtist magazine Issue71. |
....- Top Render Engine Vray offical website host StefanoTsai Art ''The scout robot factory '' in its gallery. |
....- ComputerSpace invited StefnoTsai to talk about Futuristic Vehicles design in Sofia. |
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.+ What clients said about the service
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''I have worked with Stefano on an Hololens project for the launch of an animated feature film which had a very fast turnaround and a high level of risk due to the many animation needed.
Stefano has proved to be an amazing talent to work with. He is incredibly dedicated, fast and reliable. He brought solutions and propositions. He managed to optimise assets from the feature film and quickly adapt them to our pipeline, without compromising on quality. He is a great talent I will always lean on in the future!.............~ Tomaso Cariboni - Creative Producer, UNIT9
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''You have seen Stefano's work by now, but what his incredible portfolio can't convey is just how quick he is at creating these masterpieces. The ideas and polys flow from this guy like a running tap, and yet despite his obvious talent he is the most humble, hard-working artist I have ever had the pleasure of working with. ~ Paul Abbot - Lead Environment Artist, SEGA for Alien: Isolation |
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''Working with Stefano was fantastic. His work is fast and precise, a true professional. And the results... Absolutely beyond our expectations! The detail level, the rendering and design, all top notch!--\~ Mark Skelton - Art Director , Cloud Imperium Games, Star Citizen |
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''It's no wonder Stefano excels at mech design, as he's essentially a machine himself! The speed at which he pumps out mechanically sound, coherent and visually stunning designs is extraordinary. I'd highly recommend him for any 3d based design work. 00~ Thomas Jones - Principal Artist , Sony Computer Entertainment Europe |
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''Stefano is one of the most talented and detailed concept and 3d artists I have ever worked with. I worked with Stefano on Alien: Isolation and was always amazed by the quality he could produce and also the speed he would deliver it with. Several times I would go to his desk to see his work in progress only to see a range of near final assets that I would be happy to include in the game. I often show people Stefano's online portfolio and examples of his work as a high bar for what 3D and concept artists should be aiming for. ~ Gary Napper - Lead Designer, SEGA, The Creative Assembly, Alien: Isolation |
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''I have been working with Stefano for over 12 years now. In this time, Stefano has created entire worlds for the Dreamland Chronicles.We have worked together on television shows, video games, movies, and graphic novels.His talent is unmatched.His creative vision is mind-blowing.His humility is inspiring.When producing my first animated feature film.Stefano was the first person I contacted to help me bring the world to life.His professionalism and seemingly limitless abilities are a boon to any project or company.His friendship is priceless.If you are in any way considering a project with Stefano on board... you can do no better in this world... or any other.He is a true artist. An amazing talent. And I am proud to call him my friend............~ Scott Christian Save - Films Writer,Producer, Director and Founder of Bluedream Studios |
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''While serving as Art Outsource Manager for Cloud Imperium Games on the Star Citizen project, I had the pleasure of working with Stefano; in addition to being amazingly talented and meticulous, I also found him to be one of the nicest people I've ever worked with. He was always lightning-fast to communicate, and receiving his artwork was always cause for all the team artists to gather around my monitor, ooh'ing and aah'ing. He would be an incredibly valuable asset on any project utilizing him! ~ Sean Murphy - Art Outsource Manager ( 2013 - 2014 ), Cloud Imperium Games, Star Citizen |
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.+ Studio Softwares |
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.- V i r t u a l..W o r l d.. D r e a m e r - |
......w w w . s t e f a n o t s a i . c o m |
..|| ... Animation ..| .|.....Digital.....| |